Wednesday, May 25, 2011

Battle Report #2 (No Pictures)

I played this game right after the game in battle report #1.  We both used the same armies.
Game: Anihilation
Deployment: Dawn of War

He deployed the same way as the last game - two tactical squads in the ruins on top of the hill.  There was a misunderstanding because he did not declare that his 2 squads of Assault Termies were starting in the landraiders again, I just assumed they were - and he was under the impression that he did not have to decide until he put them on the board (after my first run in this case, because it was dawn of war).  I started with everything in reserves.

Turn 1:
I went first, and deepstriked onto the hill top again, and ran my assassin behind a wall.  (I didn't put him in the same ruins as last time, because without a nearby objective, I just figured he would stay out of range.

On his turn 1, he walked both of his assault termies onto the hill top and his land raiders at the bottom of the hill.  He Turbo-boosted all 3 squadrons of land speeders toward my assassin (3 units of 2).  Both of his units assaulted and killed Mordrak's squad, but sanctuary killed one of them on the charge, and then the librarian killed one.  So right of the bat, I am down 3 kill points.

Turn 2:
My assassin shot down one of the landspeeder.  1 squad of GKSS came in, as well as 1 Dreadknight.  The the GKSS shot down the other landspeeder in the squadron the assassin shot.  One of my dreadknights killed another landspeeder in melee. 

On his turn, he moved 1 land raider up the hill to pick up his assualt termies (they got half way there).  He moved and fired 2 melta's and my assassin, who made the cover save.  He fired at my dreadknight with the other landspeeder, and caused 1 wound.

Turn 3:
Figuring my GKSS and assassin could finish of the landspeeders, I jumped my Dreadknight toward the landraider.  My other dreadknight came on outflanking (from Mordrak), and closed in on the landspeeders from behind.  My shooting glanced some of the landspeeders, but did not destroy an of them.  My other GKSS squad came down between the land speeders and the land raider, and shook it (but scattered so that they were right in front of it).

He picked up his assault termies (the one with vulcan and the libby) with one of the landraiders.  He turbo-boosted both of his landspeeder squadrons to the top of the hill to protect the points.  He used power of the machine spirit on his shaken landraider and killed a few of the GKSS.

Turn 4:  With his 2 tac squads, one assault termie squad, and all his landspeeders on top of the hill, all I could go after were the land raiders.  (I forgot about my shunt move on the GK, otherwise I might have pulled off a win).  My other GKSS came down behind the land raider, but could not penetrate it's armor.  I charged with the nearby GKSS and Dreadknight.  I forgot that I gave the marines 2 hammers (problem of using proxies, but I am odering them today), so only rolled 1, which did not do anything.  On the dreadknight, I forgot that I could use the first instead of the sword, so only got 1 penetrating hit, which immobilized the landraider.

He moved his command squad back down the hill.  His land raider fired everything at the GKSS in front of it, and managed to kill the whole squad (I think they took a few lascannon shots from the top of the hill to whittle them down). The rest of his army stayed on the hill.

Turn 5:
My assassin destroyed the land raider carrying the command squad.  My other GKSS and dreadknight finished off the other land raider.  My other dreadknight was moving toward the land raider (again, forgot about shunt so had a long way to go, so at this point he was between the 2 destroyed land raiders.

His turn, his command squad charged one of my dreadknights, determined to take a KP with me, I focused on his librarian, this time I remembered the fist, and killed him before being chopped into pieces by Vulcan and crew.

There was no turn 6, so I lost 4 to 5.

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