Played again against the Nob Biker Army. We played Objectives (2) and Dawn of War.
I had:
Librarian with Warp Rift, Shrouding, Sanctuary, Might of Titans
Coteaz
2 Storm Ravens with MM and Assault Cannons
1 Psydread
1 Standard Dread with spotlight
1 Dread with MM, Heavy Psyflamer, spotlight
2 units of 8 Purifiers (5 halberds, 2 hammer, 1 Psycannon)
6 x Psybacks with 3 Warrior Acolytes each (1 Standard and 2 Meltaguns)
Orcs had 2 units of 5 nob bikers (all armed different), each one led by a boss on a bike, and each one with a medic. He also had 1 unit of 30 hard boyz and 3 units of 10-11 lootas)
Orcs Deployed first, and put one unit of Bikes (1 with leader) on each objective. I started with nothing on the board. I stole initiative thanks to Coteaz.
Turn 1, I Moved both Stormravens flat out to middle of board (near his bikers and 1 of the objectives) (Each raven had a dread and a team of purifiers - the librarian was with one of the purifier squads). I shot a bike, and lit up the Boyz with my search light. Everything in my army fired at the close unit of Bikers, and even though I only killed 1 or 2, every model now had a wound on it.
Orc turn 1, his lootas had to march on, so all he had was a rocket launcher from the bike squad (he had 2, but that was the biker I had destroyed). Shrouding caused his rocket to miss, and he assaulted. Even though I moved flat out, he hit 1 of the stormravens several times (he charged both of them). Then he rolled very poorly (his boss got 3 1's to penetrate armor). In the end, he took off the assault cannon of one of the Stormravens. His other unit of bikes turbo boosted toward my backfield (the other biker boss turbo boosted from off the board and joined them
Turn 2, I unloaded 1 of the stormravens to attack the biker boyz on the middle objective. The other stormraven dropped a dread off in assault range of a group of lootas. Shooting, I did 2 wounds to the unit that turbo-boosted, and killed a few lootas with one of the Ravens (not the unit I was about to assault, because the range was close. I assaulted and wiped out the Bikers (although I lost 3 of them to the boss's power claw before my own hammer took him out), and the dread wiped out the lootas it charged.
The Orks should down the Raven that had dropped its Dread, and some lootas killed a few of the Purifiers that had to bail out. His last unit of bikes charged 3 Razorbacks. Again, because of some bad rolls, he failed to destroy any razorback (he immobilized all 3, and took the weapon off of one).
Turn 3. I Bailed out of the immobilized Razorbacks, and between the meltas and all of the mother shooting, wiped out the bikes (he had really bad rolls for his cover saves)
At this point the Orks knew they were in trouble, and started concentrating all fire on the purifiers and dreadnought that were coming around, a group of lootas managed to take off his flamer. He also managed a lucky hit to shoot down the Stormraven that had gone to pick that team of purifiers up (one of the hardboyz hit it with a missile and "immobilized" it after it moved flat out (and I failed the 3+ cover save the librarian gave me).
Turn 4 - I took middle objective, and started moving everything else at his objective. He shot some stuff with his lootas, killed the closest dread, also picked off a few more purifers.
Turn 5 - I continued to move everything at his objective. I was just out of range of his objective, but we didn't know if there was going to be another turn. Since another turn would have put a dread and maybe a razorback in range of the objective, along with the purfiers, the orks decided to get aggressive, and charge the purifers with the hard boyz. The librarian used sanctuary, and 7 orks died on the charge. Then the purifers used their power and killed another 3. After all the attacks, I had 1 purifier left, so he lost the combat and took additional wounds.
The game ended on turn 5 and because he had taken so many wounds, his hardboys were no longer claiming his objective, so I won.
Overall, I was very pleased with my list. Last week we played this same game, and I almost got tabled by the same army I nearly tabled. In both cases, it was terrible saves that tipped a close fight into a land-slide, so I guess that means that the armies were pretty well matched. (note that pretty much all of the saves were from shooting, because we were both using almost all power weapons in melee)
We only got 1 game in, because some new people stopped by and we chatted with them, arranging some future games. It looks like we are going to start playing some 1500 point games, so I will see if I can adapt my list to 1500, or maybe I'll do a new one, but there will be some 1500 battles.
Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts
Sunday, November 20, 2011
Monday, June 13, 2011
Battle Report (List #3 against Orcs) - No Pics
I was playing army list #3 (A Libby, 10 Terminators, 2 GKSS, 2 Ven Psydreads, and 2 Incinerator NDK)
My Opponent was playing Orcs. He had 3 units of 3 'cans (blast template weapon), 2 mechs(don't know if they are standard with forcefield or if he bought them, but each mech had one), 3 units of 30 shoota boys (3 rocket launchers each), and 3 units of 15 lootas.
Game: Sieze Ground (4 objectives)
Deployment: Meeting Engagement (Might not be the name, but it's the 1rst one)
First Turn (He won it, I stole it)
Deployment - Really nothing special, I combat squaded everthing except the terminators, and spread out over two objectives (put the hammer in one squad to move toward objective, and both GKSS psycannons in the other squad to cover the objective). The orcs spread out, but all 3 units of cans were inside forcefields.
Turn 1 - I steal initiative and move everything forward except the 2 units of SS with psycannons. Get a few shots off, take away shooting of a few cans.
On his turn one, his first unit of lootas shoot at one of the NDK (45 shots). He has a few bad rolls, and does about 6 wounds, and I failed 3 of them!
His second unit of cans shoots the same NKD (also 45 shots), and does 12 wounds, and I saved all of them!
Then his last wave of lootas go, and finish off the NKD. He lived though 90 loota shots and few random rockets before going down, I can't really complain.
Turn 2 - I have faced this army before, and I hate cans with forcefields, so I charged my NDK into a unit of them for hand to hand. On the charge, I took the claws off of 2 of the cans, so only 1 could really threaten me. I did some shooting with my psycannons and took out a couple of cans.
On the Orc second turn, he aimed most of his fire at my terminators, killing 2 of them. Two of his units of troops moved toward the midfield melee. He tried to help out his cans with the power clawed nob, but the librarians santuary broke the charge, killing 3 orcs in the process.
Turn 3 - I moved the terminators up, as well as the hammer squads. It took most of my shooting, but I pretty much finished off the cans. My terminators were moving toward his far objective (he had moved all of the troops off the other objective - he only had lootas on it). In CC, I killed 1 of the other cans.
On his turn 3, he did some shooting - and several memebers of the various strike squads. We were pretty close up to this point, but then one of his loota squads killed 3 Strike Squad members of one of the psycannon units. The 2 remaining marines (psycannons), not only failed their leadership check, they then ran 11" (which put them about 1" off the board). This would let a unit of 30 orcs get all the way to my deployement zone unmolested (except for a ven dread with psybolt autocannon). My NDK kills another can, and his nob does 2 wounds on me.
Turn 4 - My terminators fire into the lootas near the objective he is still claiming (I know I am going to lose an objective, so at this point I am hoping he forgets to move troops over to cover the other objective). I kill 12 lootas, but they do not run. In combat I kill his last can, and then he kills my NDK. Here I made another mistake. I moved by NDK dread up block his 30 orc mob, threatening a counter charge if he moves toward my objective (I was hoping he would charge me, which would pull him aways from my objective - I do not know why I did not just charge myself, maybe I was thinking I did not want to give his unit - which was pretty spread out - a free 6" consolidation move toward my side of the board.
On his turn 4, he delcared a Waaah!, and was able to charge the dread and the unit of 3 marines still on the objective. He killed the dread, but one of the marines survived. The unit of orcs that finished my NDK charged 2 more marines near my objective, and killed both of them.
Turn 5 - at this point, I still had about 5 terminators with a libby, 1 ven dread, and 5 marines with a psycannon (and 1 guy locked in melee on an objective with 30 orcs). I moved my termies up, and my libby used warp rift to kill 5 of the scoring orcs on his objective, I killed 4 more with other shooting, and then charged. The orcs that had killed my NDK and unit of 2 marines had consolidated near my other objective, so I charged them with 5 marines and my Ven Dread. He immobilized my ven dread, but I routed the unit. My terminators also won, and forced a leadership check, which he passed (he still had 11 orcs, so they were practically fearless). Also his 30 orcs killed my 1 swordman (only by 2 wounds) and consolidated near my objective. He decided to charge my marines, but did not charge my ven dread. He killed the marines, and consolidated back to claim my other objective (not hard, since his unit was spread out over 12" or so.) My terminators won their fight, and consolidated into range of his objective.
At first we thought it was a tie - he was holding 2 of my objectives (and none of his), but I was contesting one of them with my ven dread - and I was holding 1 of his objectives. Then, as we were about to pick up the pieces, we saw his 3 lootas that were hiding in cover and, accidentally, happened to be within 3" of his objective - lol.
Objective-wise, it was a close game, units on the field though, if the game had gone another turn, I would probably had been wiped out (I had 2 terminators and a immobilized ven dread left - he had 20ish shoota boys and about 30 lootas).
I think the biggest weakness was the ven dreads. The one he killed, he rolled a 6 on the chart, and then re-rolled a 6. The other one also exploded, but he re-rolled the 6 into a 4. I really don't think venerable is worth it on the dreads, but since I wanted 2 of them, and the 2 NKD I spent 3 days putting together, I had to change their FOC. Against normal mech (rhinos), they might have pulled their weights, but at almost 200 points each, they didn't really cut it.
Another thing I may have done wrong was combat squading my GKSS. I went from 3 to 5 scoring units, which is why I did it, but 5 marines didn't really even make a dent in 30 orcs. If I had had units of 10, they mights have held their own a little more (maybe even won combat).
My Opponent was playing Orcs. He had 3 units of 3 'cans (blast template weapon), 2 mechs(don't know if they are standard with forcefield or if he bought them, but each mech had one), 3 units of 30 shoota boys (3 rocket launchers each), and 3 units of 15 lootas.
Game: Sieze Ground (4 objectives)
Deployment: Meeting Engagement (Might not be the name, but it's the 1rst one)
First Turn (He won it, I stole it)
Deployment - Really nothing special, I combat squaded everthing except the terminators, and spread out over two objectives (put the hammer in one squad to move toward objective, and both GKSS psycannons in the other squad to cover the objective). The orcs spread out, but all 3 units of cans were inside forcefields.
Turn 1 - I steal initiative and move everything forward except the 2 units of SS with psycannons. Get a few shots off, take away shooting of a few cans.
On his turn one, his first unit of lootas shoot at one of the NDK (45 shots). He has a few bad rolls, and does about 6 wounds, and I failed 3 of them!
His second unit of cans shoots the same NKD (also 45 shots), and does 12 wounds, and I saved all of them!
Then his last wave of lootas go, and finish off the NKD. He lived though 90 loota shots and few random rockets before going down, I can't really complain.
Turn 2 - I have faced this army before, and I hate cans with forcefields, so I charged my NDK into a unit of them for hand to hand. On the charge, I took the claws off of 2 of the cans, so only 1 could really threaten me. I did some shooting with my psycannons and took out a couple of cans.
On the Orc second turn, he aimed most of his fire at my terminators, killing 2 of them. Two of his units of troops moved toward the midfield melee. He tried to help out his cans with the power clawed nob, but the librarians santuary broke the charge, killing 3 orcs in the process.
Turn 3 - I moved the terminators up, as well as the hammer squads. It took most of my shooting, but I pretty much finished off the cans. My terminators were moving toward his far objective (he had moved all of the troops off the other objective - he only had lootas on it). In CC, I killed 1 of the other cans.
On his turn 3, he did some shooting - and several memebers of the various strike squads. We were pretty close up to this point, but then one of his loota squads killed 3 Strike Squad members of one of the psycannon units. The 2 remaining marines (psycannons), not only failed their leadership check, they then ran 11" (which put them about 1" off the board). This would let a unit of 30 orcs get all the way to my deployement zone unmolested (except for a ven dread with psybolt autocannon). My NDK kills another can, and his nob does 2 wounds on me.
Turn 4 - My terminators fire into the lootas near the objective he is still claiming (I know I am going to lose an objective, so at this point I am hoping he forgets to move troops over to cover the other objective). I kill 12 lootas, but they do not run. In combat I kill his last can, and then he kills my NDK. Here I made another mistake. I moved by NDK dread up block his 30 orc mob, threatening a counter charge if he moves toward my objective (I was hoping he would charge me, which would pull him aways from my objective - I do not know why I did not just charge myself, maybe I was thinking I did not want to give his unit - which was pretty spread out - a free 6" consolidation move toward my side of the board.
On his turn 4, he delcared a Waaah!, and was able to charge the dread and the unit of 3 marines still on the objective. He killed the dread, but one of the marines survived. The unit of orcs that finished my NDK charged 2 more marines near my objective, and killed both of them.
Turn 5 - at this point, I still had about 5 terminators with a libby, 1 ven dread, and 5 marines with a psycannon (and 1 guy locked in melee on an objective with 30 orcs). I moved my termies up, and my libby used warp rift to kill 5 of the scoring orcs on his objective, I killed 4 more with other shooting, and then charged. The orcs that had killed my NDK and unit of 2 marines had consolidated near my other objective, so I charged them with 5 marines and my Ven Dread. He immobilized my ven dread, but I routed the unit. My terminators also won, and forced a leadership check, which he passed (he still had 11 orcs, so they were practically fearless). Also his 30 orcs killed my 1 swordman (only by 2 wounds) and consolidated near my objective. He decided to charge my marines, but did not charge my ven dread. He killed the marines, and consolidated back to claim my other objective (not hard, since his unit was spread out over 12" or so.) My terminators won their fight, and consolidated into range of his objective.
At first we thought it was a tie - he was holding 2 of my objectives (and none of his), but I was contesting one of them with my ven dread - and I was holding 1 of his objectives. Then, as we were about to pick up the pieces, we saw his 3 lootas that were hiding in cover and, accidentally, happened to be within 3" of his objective - lol.
Objective-wise, it was a close game, units on the field though, if the game had gone another turn, I would probably had been wiped out (I had 2 terminators and a immobilized ven dread left - he had 20ish shoota boys and about 30 lootas).
I think the biggest weakness was the ven dreads. The one he killed, he rolled a 6 on the chart, and then re-rolled a 6. The other one also exploded, but he re-rolled the 6 into a 4. I really don't think venerable is worth it on the dreads, but since I wanted 2 of them, and the 2 NKD I spent 3 days putting together, I had to change their FOC. Against normal mech (rhinos), they might have pulled their weights, but at almost 200 points each, they didn't really cut it.
Another thing I may have done wrong was combat squading my GKSS. I went from 3 to 5 scoring units, which is why I did it, but 5 marines didn't really even make a dent in 30 orcs. If I had had units of 10, they mights have held their own a little more (maybe even won combat).
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