Wednesday, November 16, 2011

Been a while, again

I have been trying different lists, using mostly proxies (which is party why there are still no pictures).  Although the game is starting to pick back up in my area, most of the players in the area are pretty new, and of the 3 people that are a good challenge, I only play one of them regularly.  He generally plays 2 armies, orks (3 squads of 'kans, 3 squads of loots, 2 HQ with force fields (to protect the 'kans) and the rest are all boyz (2-3 units of 30).  The other army is IG (2 big tanks - can't remember the names, 2 squads of 3 jets - 3 twin linked las cannons each, 2 devil dogs - in a squadron, 2 flack guns - in a squadron, 3 chimeras - each one has veterans with a las cannon, and maybe one other vehicle I can't think of).


I generally crush the orks, regardless of my list, but the same list against the IG usually escapes being tabled by one or two models, so I have been trying to find something that can handle both armies:

1 Librarian (warp rift, sanctuary, might of titans, and the stealth power)
1 Coteaz

6x Psybacks with 3 Acolytes, 2 Meltaguns


2x Stormravens with MM and Assault Cannons, with 8 purifiers each (5 halberds, 2 hammers, and a psycannon)


2x Dreadnaughts (1 with MM and Heavy psyflamer, 1 with MM and stormbolter)


1x Psyrifleman


Extra points are in searchlights.


The goal is to up my anti-tank power, while retaining the ability to deal with large amounts of weaker enemies.  I think this army will do it.  Coteaz will ride in a psyback, and the librarian will join one of the purifier squads - to give a 3+ cover save will moving flat out across the field (with the intention of dumping purifiers and dreads on appropriate targets).

1 comment:

  1. Tried the army out. Didn't take notes, and too much time has passed for me to remember enough to do battle report, but I think I am going to commit some of my resources into building this army (instead of just proxies).
    The ork army changed to a bunch of biker boyz (with different weapons and feel no pain), 3 units of 10-11 loots, and 1 mob of 30 orkz. I lost - didn't even finish the game, but I believe it was largely due to terrible, terrible rolls. (rolled at least 5 1's to wound with melta, averaged failed 5 of every 7 armor saves - wear as the orks made 4 of 5 armor saves).
    Against the IG, ended in a tie, but we played a 6th turn just for fun, and I would have won).

    I don't mind not winning every game, as long as I have a decent CHANCE against whatever army I might fight. I think I have largely achieved that, against 2 very different armies at least.

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